I imaged a cassette containing 電波新聞社マイコンソフト/Dempa Micomsoft's `Tiny Xevious`/`タイニー ゼビウス`. This is a conversion of Namco's Xevious/ゼビウス arcade game to the NEC PC-6001. This game runs on a PC-6001 with 32KB of RAM and on mk2 in mode 4 (or 2, though this is not documented.) It requires pages to be set to 2. The game has a BASIC first-stage loader with tape file name `LOADER` and a binary machine-code main game program preceded by tape file name `XEVIOU` (or `XEVIOUS`) - or at least that is how it appears in DumpListEditor when parsed. It is loaded using `CLOAD` followed by the Return key to load the first stage loader, followed by `RUN` and the Return key to execute it. After displaying two screens of instructions - press Space to proceed to the second - it will then load and launch the game. The same software was recorded on both sides of the tape. In PC6001VX I was able to load the game from P6 and P6T images of the game. The code `DP-1021` is visible on the box and on the cassette's Side A label and may be a release serial number or catalogue number. The number `8122253` is printed on the spine of the cassette cartridge and may be a copy serial number. I was also able to convert the binary data representing the main game program excluding the loader and instructions into a ROM image loadable via an emulated PC-6006 or Warrior cartridge mkII/mkIII. The final 16000 bytes starting at offset 49 of the Game Data (File 03) P6 file are likely the same ones needed - with file name `XEVP6.BIN` - by the MSX conversion tool created by Tiny-Yarou, but I have not yet tried that myself: https://www.tiny-yarou.com/msx2p6_txev.html - please note the usage/distribution restrictions on that page however

P6 fingerprint for the software found on each side:
```
18K Tiny Xevious (Dempa Micomsoft) (Japan) (PC-6001 32K Mode 4 Pages 2) [_] [CLOAD-RUN].p6 crc32:a225125f md5:ae25dae1fa9c5f5677e27e031b33a917 sha1:38f150ed7ce82df95f6d66691a47a0728ec0db59 sha256:dd35f533b2e7be58750d080cd1878f040c269b71e9ebae20ce4c979bb4d7a53e size:17740

16K Tiny Xevious - Game Data (File 03) (Dempa Micomsoft) (Japan) (PC-6001 32K Mode 4 Pages 2) [_] [CLOAD-RUN].p6 crc32:dd5141a5 md5:4ce35b6d709f44af6add538d82cae74c sha1:f494174ea393cb6758abd9c9fc6b8cdafe193280 sha256:85c16f2a86e5881019f94131776b7873ed82ea1a39aad4f4c4980ac5eaeed4ab size:16049

15 Tiny Xevious - Game Data Header (File 02) (Dempa Micomsoft) (Japan) (PC-6001 32K Mode 4 Pages 2) [_] [CLOAD-RUN].p6 crc32:653be677 md5:fe234cd8b260e760d60905e727fda545 sha1:a89c465d594473eaf5794e8001f374f60972246a sha256:b338589d4d92eb554f210c8b76c2d64649b862504475097404ab6e771d2dee2b size:15

1.7K Tiny Xevious - Loader (File 01) (Dempa Micomsoft) (Japan) (PC-6001 32K Mode 4 Pages 2) [_] [CLOAD-RUN].p6 crc32:4875d6ab md5:df6655d21e3affb015671835a92d1840 sha1:9e33325ed29d7a3d22fefc5f6d97899fe82b85bc sha256:52146a37f601df65f9a6e6b853863221f4119b36dcaf15db51355193b0e8f9b5 size:1676
```
Raw 24-bit stereo 44100 Hz FLAC audio was imaged using a Nakamichi BX-125 tape deck and a Steinberg UR22mkII USB ADC with Audacity under Win11 and is intended to be archival, P6/P6T/ROM is for emulator use, and WAV is regenerated from parsed FLAC for the benefit of an actual Papicom. Short filenames and long ones contain the same data.

